Re-upload of the World of Padman 1.2b patch for the standalone game as installer for MacOS originally released January 22nd, 2008. This files replaces the faulty 1.2 patch for MacOS.
Dec 06 2010 - VERSION: 1.2 - World of Padman
ADDED
- score point is given to any player who raises a balloon in Big Balloon game mode
- A second PadShield in Kai's TrashMap BB version
- Alternative skin "MonsterHawk" for "MonsterPad" player model
- Boaster new kind of indirect damage, takes effect after every direct hit
- Console message (in magenta color) is shown to all players if someone gets a spray-award/medal in Spray your Color game modes
- Dynamic flares in Kai's TrashMap
- Mapping tool support animatable mapobjects via misc_externalmodel now
- Mapping tools entity keys "notLPS" and "notGametype"
- New DrawString function for server info ingame HUD
- New map GlowStar's Anteroom for all gametypes
- Option to enable/disable flares in setup menu
- Option to turn off the autobinding of unused keys (cvar: wop_AutoBindUnusedKeys)
- Score bubble spawns now at the balloon-box in Big Balloon game mode
- Score points are shown in the score board now in Big Balloon game mode
- Scrolling serverlist with mousewheel in server browser menu
- Transparancy of LPS icons vary in dependency of the players distance
- Two new songs to the "Green Sun" music pack "Things You See" and "80 Days"
- Wallhack-names fade out - effect in LPS game mode
- Water effects in the sewers in Kai's Trashmap BB version
- Wire in the light bulb in Kai's TrashMap and BB version
- cvar-option "wop_AutoswitchSongByNextMap (0/1)" 0: like it was till now; 1: don't restart the last song on nextmap start ...
- option to autoswitch song by nextmap in setup menu
CHANGED
- Dropping cartridges is much faster now in Spray your Color game modes
- "overhead-stars" are not shown while being visionless
- "r_ignoreHWgamma" and "r_overBrightBits" changed to "0" as default (was necessary after a gamma-handling change in ioq3)
- Awards and medals over the players head are shown longer now (5 sec)
- Balloony direct damage and splash damage reduced, knockback raised slightly
- Blue background added if the download info screen appears in map loading screen (cl_allowdownload...)
- Boaster direct damage reduced
- Bots aim accuracy has been throttled for all bots, so skill 1 and 2 will be easier
- BubbleG damage reduced
- Cartridges now have the same graphic effects as the player in Spray your Color game modes (PadPower, PuppetMaster, Visionless)
- ClientConnect-line (dedicated-console and gamelog) include cl_guid and ip:port of the client now
- Game speed reduced
- Imp room concept in Kai's TrashMap
- Imperius ammo when weapon or bottle picked up redcued, overload consumes ammo now
- Imperius respawn time reduced in Kai's TrashMap
- Imperius secret and Imp ammo bottle removed in Cyben's CybBath BB version
- Jumper / Speedy effects are deactivated now when player is in the spray room
- Light settings overhauled in Kai's TrashMap BB version
- Nasty laughing when the Imp gets grabbed set to global in Kai's TrashMap
- Needed time for capture/counter-actions are divided by the number of players who are involved in this action in Big Balloon game mode. The more team members are in the balloon capture zone together, the less time needed to capture it!
- Nipper damage reduced
- One Imp ammo bottle removed in Kai's TrashMap
- PadPower respawn time reduced in Kai's TrashMap (Jumper to reach it is still untouched)
- PadShield respawn time reduced in Harm's Huette and BB version
- Player menu shows up to 96 player models now (before 32)
- Player spawns with 100% armor in LPS game mode
- Powerups, holdables, imperius, healthstation are deactivated in LPS game mode
- Pumper beam width halved and splash damage reduced
- Puppet Master 100% damage absorb removed (vulnerable like everyone else now), starts with 200% health now, starts with 200% armor now
- Second Imp ammo bottle in SyC-FFA mode removed in Harm's Huette
- Splasher respawn time set to default in MopAn's Jail
- Time of logos displayed on the spraywall reduced in Spray your Color game modes
- Wait time of the trigger to Imp room removed in Kai's TrashMap
- Wallhack-names removed and replaced by a simple icon in LPS game mode
- Weapon respawn time changed back to the default value of other game types in TDM
- You cannot grab more than 8 cartriges anymore in Spray your Color game modes
- cl_guid reactivated (the id is build from "wopkey"-file, if there isn't such a file, it will be generated with random stuff)
- complete itemplacement overhaul in GlowStar's Backyard and BB version
- door to Imp room closes earlier now in Kai's TrashMap
- g_q3TOpadItems default changed to 1 (redirects old mapentitynames to the new naming... so code can handle maps with q3 items/spawnpoints)
FIXED
- 'run above the map' bug removed by setting player clip brush in Kai's TrashMap and BB version
- After stopping following-mode it shows normal Spec-Hud inin LPS game mode, no longer free-team-hud. Switching weapons is not possible anymore
- Arrow buttons to scroll server list work now in server browser menu
- Boaster creating too much slick-entities, also on non-plane surfaces
- Boaster shooting through thin brushes/walls fixed
- Clipbrush added to prevent players to shoot into the sprayroom in Kai's TrashMap
- Curl for windows-wop (external http-downloads work now for windows clients)
- Display now shows scores > 999 in ingame HUD
- Exploit to have weapons in spray room by cheating with a modified config fixed
- Incompatibility issue of PadCrashBB for WoP v1.2
- Issue with wrong team model skins fixed in Big Balloon game mode
- Levelshot of Kai's TrashMap BB corrected (wopmaps.woparena edited) in map menu
- Levelshots.shader tweaked, blurr effect removed in map loading screen
- Missing small levelshot of Kai's TrashMap BB in map menu
- Playerclip added near the jumppad on the cupboard in Harm's Diner and BB version
- Playerclips added to the dumbbells in Harm's Huette and BB version
- PuppetMaster effect overlays PadPower effect now like intended
- Server info hud shows the zero of the time value now (e.g. 10: 3 -> 10:03)
- Shooting through walls with Pumper
- Sniper issue of the balloonbox on the window in Harm's Diner BB
- Some shaders
- Some small fixes in the hud for spectator-following display
- Spawning dead bodys in the intermission-screen in LPS game mode
- Spawning into someone else in warmup time in LPS game mode
- SyC bot AI, bots now work properly in SYC. (Spraying cartridges are less attractive to bots, so they will pay more attention to weapons and powerups and start to roam more)
- Vote menu works correctly with warmup now (server side fix)
- Walking through the fence in the PadPower room in Kai's TrashMap BB version
- Wallhack-names of disconnected players in LPS game mode
- WoP-logo texture on jumppads corrected in Kai's TrashMap and BB version
- Wrong memory access of boaster code while shooting on non player entities (this bug caused a server-crash on windows systems)
- Zooming after losing last live when having Splasher in LPS game mode
- shader issue with ENTE's PadPack
- small texture bugs in Kai's TrashMap
UPDATED